Latent Image
A forest built to get you lost, and a camera that only photographs the past.
David BaoGame designer & developer, USC
USC game design sophomore. Usability Lead on a Steam‑shipped title, building narrative games in Unity.
A forest built to get you lost, and a camera that only photographs the past.
The more you’re hurt, the darker and narrower your vision, until friends and small kindnesses light the world back up.
The generator carries two circuits, and a door code can only be read in a lit room. The puzzle is deciding what to leave in the dark.
TravelerA criminal walks the line between heaven and hell, with moral choice carried by exploration instead of menus.
BolastaGrid tactics built around one irreversible choice: feed the Devourer one of your two skills, or you do not pass.
CAMIA friendly AI companion concept, from user research to interface, framed around misinformation and AI anxiety.
Picnic Panic!An ant-inspired cooperative board game: gather food and survive the backyard before the storm hits.
I’m a sophomore at USC studying game design. I’m most passionate about storytelling and system design: emotion and meaning, expressed through rules, loops, and feedback players can actually feel.
I care most when mechanics and narrative pull the same direction: clear systems, and story beats that land because the design earns them, not just the script.
Lately that’s Unity: small prototypes where I test narrative and systems in the same build and iterate fast.
I’m always learning from games that marry story with systems, and I’d love to meet others who care about that mix too.
Open to game design and development internships. Email is fastest; LinkedIn works too.
yubao9527@gmail.com